There is this card game we use to play a few years back. There were a bunch of sets, runs, etc. we had to get. We had to pull one card out of a bag and that's our set or run we had two get. If we didn't get it in three tries then we were able to pick another one out of the bag and try again. I don't remember how many cards we were dealt or anything else. Does anyone know the name of this game? Thanks.
By Val Longpre from Ottawa, Ontario, Canada
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I am trying to remember the name of a card game. It had cards numbered 1-13 and about 200 cards in the deck. Thank you.
By Ann from Defiance, OH
It sounds like Flinch! (04/19/2010)
By Liz
Could it be Canasta? (04/19/2010)
By Marianne
Look for Rook. Great family game. Good luck. (04/19/2010)
Skip-Bo? (04/20/2010)
By tahlula
I think you are thinking of either Skip-Bo or UNO. (04/20/2010)
By Dana Hull
Euchre? Everyone plays it here in Ohio. (04/20/2010)
By jean
Does anyone know the name of this game? It had its own cards in 4 colors, and was for 2 or more players. Each round would have players looking to lay down a specific combination of numbers/colors. ( ie. 4 sevens of any color). When you laid down your required cards, you could play on others' cards. The object was to lay down all your cards first. Thanks.
By Nicki Rippeteau from Warrensburg, MO
This game is inspired by Phase 10, a commercial version of Contract Rummy, but is played with normal playing cards.
For every 2 players you will need: 2 Standard 52 card decks + 4 jokers.
So for 4 players you need: 4 Standard decks + 8 jokers
To begin, deal each player 10 cards and flip one card face up. The object of the game is to complete each "phase". The 10 phases are:
Notes:
Everybody starts out on the first phase. On your turn you can either draw one card from the top of the deck or take the card on the top of the discard pile. Either way at the end of your turn you throw any card you would like to the discard pile, but keep in mind the next player may take it. Jokers count as wilds and can be any suit, color, or number. Once you have all the cards necessary to complete a phase (for instance on Phase 1 your hand might have 6,6,6 and 7,8,9), you may if it is your turn set them down.
Going Out: Once you "go down" you can at any time "go out" by getting rid of all the cards in your hand. This may be done with a discard or by playing all of your cards on other players. Everybody who "went down" that round moves on to the next phase, while anyone who did not "go down" stays on the same phase. All the cards remaining in player's hands are accumulated to their point totals (you do not want points). The scoring system is simple:
Ending the Game: The game is over when one player successfully "goes down" on the last phase, and they are declared the winner. But if two people both "go down" on the 10th phase, their score comes into play. The person with the lowest score wins. If it is a tie, all players involved in the tie play the tenth phase again, the person who "goes out" wins.
Determining Places: To determine who got 1st, 2nd, etc. you go by what phase they completed first, then by score. Here is an example:
Name: Bob
Last Phase Completed: 7
Score: 465
Name: Jack
Last Phase Completed: 6
Score: 480
Name: Sarah
Last Phase Completed: 10
Score: 250
Name: Dillon
Last Phase Completed: 6
Score: 440
In this example, the winner was Sarah. In second was Bob. Since Jack and Dillon tie in the last phase completed, Dillon finishes in 3rd due to his lower score.
Frequently Asked Questions:
I think this may be it. Hope so. Good luck.
Joyce Again
(07/31/2009)
By Joyce Coker
That was the game. Many, many thanks. (08/04/2009)